To start by clearing up the confusion, Steven, I'm not a PTO, I'm a store just like you. I run Fan Boy Three, a large games store in the center of
In the
But in the
For Dissension, the last pre-release in the
Because you see Steven, you are right. That pre-release does damage attendance at the subsequent release events. Without a pre-release, your release events would be twice as big. But you don't have access to the whole equation, because you don't know how big your attendance would be if every one of those 21 stores were able to run pre-releases and then release events a few weeks after.
That's the real kicker. With every store running a pre-release, you don't just get to run that one event, but that second release event as well.
Taking your figures and combining them with my data, you should see around 750 players at your 21 stores if every store was allowed to run pre-releases, and you'd still get those players for the release event as well (that's 211 across 14 stores, or potentially 315 players across 21 stores).
Pre-releases for all would give you almost twice as many players across both events as you just had for your 10th releases. That's significant growth for you and significant growth for Wizards.
Given the other major Talk Back thread at the moment, pre-releases for all gives brick and mortar stores a two week promotional head start on WalMart, Target and all those Internet deep discounters. It gives us the opportunity to turn those casual players who might only ever attend pre-releases into in store regulars, which is good news for us and again, good news for Wizards and their desire to increase the number of active players. You can use that pre-release to promote your release events, then tie your release events into your booster box sales and freeze the big box shifters out.
Steven, I'm a FLGS just like you. Stores like mine have been fighting exactly the same battles in the
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