Rich Waldbiesser of Six Feet Under Games in New Holland, Pennsylvania, saw the interview with Wizards of the Coast's Casey Reeter and Chris Galvin (see 'Interview with Casey Reeter and Chris Galvin') and thinks they missed the point about retailer concerns with CCG pre-releases:
Having read the three-part interview with Casey Reeter and Chris Galvin about the current Magic Pre-release system, I have come to the conclusion that Wizards has once again missed the point and tried to give us, the brick and mortar store owners, a snow job.
The Future Sight pre-release had under 18,000 players in all pre-release events in
This brings me to the next point. Mr. Galvin stated that stores are too small to host pre-release events. The Game Day numbers prove that if all stores have the opportunity to host pre-releases, that this is not the case. Approximately 1,000 stores held Game Day events and averaged 20 people per event. If it can be done for Game Day, effectively a pre-release type event held on release weekend, it can be done for any other set. This would allow all stores who support Magic year-round to benefit from their hard work rather than Premier TOs reaping the rewards. At an average of $60 per player for a large pre-release, stores lose $540,000 in revenue to the Premier TOs, half of which, by Wizards own admission, have no vested interest in the game. By Wizards' estimates the loss is actually $558,600 (140,000 boosters times $3.99 each) and this is for each pre-release. At four pre-releases per year, the total annual revenue lost by brick and mortar stores from the pre-releases, according to Wizard's figures, is $2,234,400 or a little over $2,200 per store. This may not seem significant to Wizards or parent company Hasbro but, for most independent game stores, this is between 1% and 3% of annual revenue.
Finally, in
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