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The game started with a $15,570 Kickstarter, which funded the first 2000 copies back in late 2010. Since then sales on the core game have been growing rapidly, and three expansions have also been published.
The founders have spurned approaches by game companies, venture capital firms, and licensing companies, preferring to keep their operations simple and self-funded, according to the report. And no big companies have produced knock-off games, perhaps scared off by the game’s edgy content.
So for now, Cards Against Humanity remains the hottest game you can’t get at trade discounts, but it’s still a significant seller at stores that buy it at retail and mark it up.