In this game, players assume the roles of aviation tycoons trying to establish the first airmail service in the wake of Congress passing the Kelly Act. Players will strategically plot their airmail routes as well as develop technology that helps the process become more autonomous. The maximum distance deliveries can travel is determined by a player's technology level, so upgrading fast is a must. Players must also comply with the decrees of the postal service while trying to accumulate profits. The tycoon who accumulates the most profit by the end of the game wins.
Air Mail is for two to five players, ages 10 and up, and plays in 30 to 75 minutes. It will retail for $50.00.
Asmodee will also release Precognition, a science fiction card game by Ludonaute, into U.S. retail (see "Asmodee Will Release 'Precognition' into U.S. Retail").