In just its first week of live operation, Mythic Entertainment’s Warhammer Online: Age of Reckoning massively multiplayer online RPG has seen more than 500,000 accounts created, instantly making it one of the most popular MMOs worldwide. The Fairfax, Virginia company’s latest entry into the field (after 2001’s Dark Age of Camelot) is behind only California-based Blizzard’s World of Warcraft, which boasts more than 10 million active players worldwide, as the top MMO produced by an American company. Other MMOs with half a million or more subscribers (as of early 2008) include Final Fantasy XI (Square-Enix, Japan), RuneScape (Jagex Ltd., U.K.), Lineage, and Lineage II (NCSoft, Korea). (Data courtesy of MMOGchart.com.)

 

If Warhammer Online’s success continues, it could result in more licensing opportunities for miniatures, separate games, and other products based on the videogame, similar to how World of Warcraft spawned both a trading card game and miniatures game from Upper Deck Entertainment (see “WoW Minis Street November 11”). Miniatures based on in-game characters would certainly come from Games Workshop directly, while board and card games would likely be manufactured by Fantasy Flight Games, following its acquisition of GW subsidiary Sabertooth Games’ products (see “Fantasy Flight Gets Games Workshop’s RPGs, Board and Card Games”).