From Passport Game Studios
Posted by Nicole Bunge on October 27, 2017 @ 2:39 pm CT
Designed by Jeroen Doumen and Joris Wiersinga (Food Chain Magnate, Indonesia), Antiquity was originally released in 2004. The game has players choose their own victory conditions based on the patron saint they choose (trade, conquest, city building, population growth). Starting out in an environment loosely based on Middle Ages Italy, players advance their economies and grow their cities, while also being cognizant of how expansion depletes resources around their holdings. The game continues until there is no more land left to farm.
For the new edition, the box size has been changed to the standard Splotter box, only 50% deeper to hold all the content. Wooden cubes have been replaced with wooden houses, meeples, and other thematic pieces. Cardboard pollution markers were exchanged for transparent plastic chits. Goods tokens have been color coded to make distinction easier.