Release Date: August 2009
Painted and unpainted plastic miniatures; plastic bases.
Designed by Jordan Weisman and Ethan Pasternack
Starter Pack $34.99
Army Pack $14.99
Cavalry Pack $14.99
Booster Pack $11.99
Coming in September from Wells Expeditions, Arcane Legions is a collectible miniatures mass-action wargame from the creators of Mage Knight, HeroClix, and MechWarrior. Players command the armies of one of three ancient civilizations, augmented by supernatural creatures with a wide range of abilities in a conflict that offers nearly endless variety.
Your first choice will be in what faction you choose to play. The game is set in 37 B.C. and offers you the option of the Roman army, commanded by Octavian; the Egyptians, commanded by Mark Antony and Cleopatra; or the mysterious Han Dynasty from the
The game begins after armies are assembled on the cards in a fixed layout. Each turn, a player has five action points and three different actions he can take: reform, march, and attack. A reforming action lets you rearrange figures on a card. For example, you may want to move figures to spaces with movement icons to cover ground quickly or to attack dice icons to prepare for an attack. Think of it as the difference between a legion on the march -- strung out and not prepared for combat -- versus one assembled in line and ready for battle, but not very mobile.
An attack action orders a unit to attack. When two units clash, the attacker rolls the attack dice he’s entitled to and the defender does the same with his defense dice. Dice are compared sequentially, highest to lowest and the loser of each result takes a point of damage. For example, if the attacker rolls 6, 5, 5, 4, 1, 1 and the defender rolls 5, 5, 4, 3, 2, 1, the matchups are 6-5, 5-5, 5-4, 4-3, 1-2, and 1-1. The attacker wins three of those comparisons (6-5, 5-4, and 4-3), the defender wins one (1-2), and there are two ties (5-5 and 1-1). Thus, the defender would take three points of damage to his unit and the attacker one point of damage. Most foot soldiers and common pieces can only take one point of damage before being eliminated; larger units require multiple points of damage to eliminate.