
Dutch publisher White Goblin Games is planning to debut multi-lingual versions of Bruno Faidutti’s Lost Temple board game at Spiel 2011 in October. As is the case with some of the other Faidutti games such as Mission: Red Planet and Dragonstones, Lost Temple is based in part on Faidutti’s most popular game, the complex and fascinating Citadels.
As Faidutti explains on his Website, the Lost Temple game began “as an attempt to paste the Citadels character system with all its intricate psychological effects onto a completely different underlying game system. In the Lost Temple, it'sthe most simple and basic game structure ever—a race game of the Chutes and Ladders family, which the goal is to be the first to reach the end of the track.”
Faidutti began with designing the game with a vaguely medieval setting, but eventually switched to an Indiana Jones type adventure, which not only provided the right sort of goal (a forgotten temple deep in the jungle), but which also provided reasonable roles for the various character types that Faidutti wanted to use as well as more than enough archeological fodder for great graphics.