This article originally appeared in Internal Correspondence #90, Summer 2016.
The first four months of 2016 were a period of tectonic shifts in the distribution of hobby games, the sum total of which will have a major impact on the business for years to come. These shifts were of much more importance to the future direction of the business than the underlying sales trends, which while still positive were more modest than in the last few years at this time.
To continue reading this article, you must be an ICv2 Pro subscriber. Register now or sign in.