Tasty Minstrel Games will release Gentes, a civilization building game that uses an inventive timing mechanism, in December.

Designed by Stefan Risthaus (Arkwright, Santo Domingo) and originally released by the German publisher Spielworxx, Gentes (the Latin world for large group or nation of people) has players take the role of an ancient people who are hoping to grow their civilization by building grand monuments, colonizing areas around the Mediterranean Sea or founding new cities. Through three eras (each with a separate action and clean up phase, so six rounds), players buy cards, build monuments, train people, found cities, and collect money. Players will have to balance actions for citizens from all classes of society if they hope to win.

The box includes a gameboard, 6 training cost tokens, 28 action tiles, 12 bonus point tiles, round marker, 40 indicator cubes, 4 player boards, 60 hourglass tokens, 21 lock tokens, 89 coins, 24 city tokens, 4 victory point markers, 4 excess victory tokens, start player marker, 54 civilization cards, 24 population tokens, and a rulebook. The game is for 1 - 4 players, ages 14 and up, and plays in 90 minutes. MSRP is $59.95.