Strengthens CCG Biz
February 17, 2002
In a flurry of activity, Upper Deck is making a series of moves to strengthen its CCG business.
With Technology Leading the Way
February 11, 2002
Just twelve months after the major toy companies were talking about preferring 'play value' over 'property recognition,' licensing is back thanks to strong fourth quarter performances from Harry Potter and Lord of the Rings and the continuing sales of merchandise associated with perennial TV series like the Simpsons.
Most Important to Retailers
December 27, 2001
Here are ICv2's Top Five Anime Stories of 2001. These rankings are based on the business impact of these events on pop culture retailers. 1.Anime spreads out. A nime is reaching more deeply into America pop culture in a variety of ways, and seems stronger than ever.
Fox and NBC Plan Big Changes
November 21, 2001
Fox recently dropped its daytime cartoon block, and today Variety reports that the network is considering a number of scenarios for Saturday morning, most of which will spell the end for the four-hour, anime-laden Fox Kids Saturday lineup.
Prime Saturday Morning Slot
October 22, 2001
Mon Colle Knights , short for 'Monster Collection Knights' was already a popular collectible card game when the tremendous success of the Pokemon anime provided the impetus for the production of an anime version of the Mon Colle Knights game.
CCG in Q1
October 9, 2001
Yu-Gi-Oh the anime series (and collectible card game) that trumped Pokemon in Japan, had a very successful debut on Saturday, September 29 on the WB Network, winning its time period handily with a rating of 3.6 and an 18 share among boys 6-11.
Pokemon Packager Pursues Replacement
April 29, 2001
4 Kids Entertainment, the company that packaged Pokemon for the U.S. market has licensed Yu-Gi-Oh , the anime series/collectible card game that trumped Pokemon in Japan. A 27-episode television series and an accompanying collectible card game were hugely popular in Japan in 1998.