Rolling for Initiative is a weekly column by Scott Thorne, PhD, owner of Castle Perilous Games & Books in Carbondale, Illinois and instructor in marketing at Southeast Missouri State University. This week, Thorne looks ahead at the odds for the upcoming Dungeons & Dragons movie.
As I mentioned in last week’s column, I do not have high hopes for the Dungeons & Dragons movie: Honor Among Thieves (see "D&D Fireside Chat and RIP Kim Mohan"). Much like many movies today, I think it will do decently the first weekend of release and then drop off rapidly. At least it will make it into theaters, unlike the second and third D&D movies ( I really did not know, until looking up the history of the D&D movies, that there was a second film, see "Judge in D&D Case Urges Settlement").
I hope I am wrong, but the problem I see with a Dungeons & Dragons movie is that it is not based around a particular worldview or characters or a creator’s vision. Instead, Dungeons & Dragons reflects the vision of millions of people who use the rules system to create their own worlds. You can use one of the worlds created over the past 40+ years and have fun with it or you can create your own.
Mention you are playing Dungeons & Dragons to someone familiar with the game and one of the first questions is, "Which edition?" I know of games in our area running using the 1st, 2nd, 3rd (never 4th and 5th edition) rules. A set of rules is not something you can reasonably reflect in a movie.
Likewise, there are a number of different settings in which a Dungeon Master can run a game, such as Faerun, Greyhawk, Spelljammer, Eberron or a home brew campaign. While each uses the common D&D tropes such as character class, character species and creature types, they vary widely in terms of interpretation.
Since D&D is a rules system and not a "universe," filmmakers could arguably put any fantasy trope into the movie they wanted. A filmmaker could not do that with a Marvel movie or a DC movie or a Star Trek series or even a new season of Bridgerton as those have established storylines and characters that make them "believable." Spider-Man always gets his powers from the bite of a radioactive spider while Batman takes up his crusade after his parents are killed. There is no storyline or book, so to speak, to draw upon for Dungeons & Dragons, so one could reasonably make almost any fantasy movie and call it Dungeons & Dragons.
Looking at the trailer for the film (see "New D&D Movie Posters"), it does give me hope that D&D players will recognize aspects of the game. I remember watching the first D&D movie and the only thing I saw that differentiated it from a generic fantasy movie was one scene that had a beholder in the background. In the trailer, we get an eclectic assortment of character classes (no cleric that I can tell, though) and species as well as appearances by classic D&D creatures such as the black dragon, owlbear and mimic, which does give me hope. Maybe a cameo by Elminster or Drist Do’Urdan would help to bring the movie further into a D&D-specific universe and farther from a generic fantasy one.
Games are notoriously hard to translate into other media. Battleship failed pretty quickly and we have waited since 2008 for the long-delayed Monopoly movie (see "Kevin Hart will Star In Monopoly Movie"). I certainly hope the movie does well but the track record is not good.
Next week? A look back at 2022.
Your comments? Send them to castleperilousgames@gmail.com.
The opinions expressed in this column are solely those of the writer, and do not necessarily reflect the views of the editorial staff of ICv2.com.
Column by Scott Thorne
Posted by Scott Thorne on December 27, 2022 @ 3:14 am CT
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