Reynolds has a long history of designing roleplaying games, including tenure at Paizo Publishing as a Game Designer on the Pathfinder RPG as well as D&D 3.5; work as a Content Manager at Upper Deck Entertainment on such collectible card games as Marvel Vs, DC and World of Warcraft; time at Interplay Entertainment Corp. as a Game Designer for Baldur’s Gate, Exalted, and Fallout; and work at Wizards of the Coast as a Game Designer for Dungeons & Dragons stretching back to TSR days.
“All of us here at MCG are really psyched to have Sean on board, and about adding this new role to our small team,” said MCG COO Charles Ryan. “I think we’ve always been pretty good at interacting with and supporting our wonderful community of fans, but we’ve seen so much growth over the past couple of years that the task now warrants full-time attention. We’re also pretty stoked at the chance to give our retailers a bit more love and support, too. Between this move, rolling out our Organized Play program this year, and other retail-focused initiatives, we’re really going to be helping retailers grow their own communities for our games and the RPG category in general.”