Bezier Games continues to grow its social deduction style game line with the addition of Jeremie Kletzkine’s Werebeasts, scheduled to release in February.

Werebeasts combines elements of social deduction games like Werewolf with a set collection mechanic.  In this game, players try to collect certain kinds of “werebeasts” such as werewolves, werekittens, and weresharks, determined by secret goal cards that they share with another player.  Werebeasts are acquired through auctions, with each player required to auction one beast each turn.  But, during the game players can be eliminated if another player can correctly guess which werebeast they are collecting.  The game is intended to play quickly, with a playing time of about 15 minutes, to reduce the sting of player elimination.

The game comes with 12 extra-thick cardboard goal cards, 44 auction cards, and 80 “can of werechow” tokens used for bidding in auctions, all featuring artwork by Victor Perez Corbella, whose credits include work for Warhammer, Pathfinder, and Smash UpWerebeasts is designed for 5 to 10 players, but includes special rules for playing games with 3 or 4.  Intended for ages 8 and up, the game takes 15 minutes to play.  MSRP is $24.95.

Bezier funded the production of Werebeasts through a Kickstarter campaign that collected $63,112 in pledges from 906 backers (an average of $69.66 per backer).

Last year, Bezier Games released Werewords, another game featuring social deduction themes and mechanics (see “‘Werewolf’ Meets Word-Game in ‘Werewords’”).