Lucky Duck Games is converting the “tower defense” game to board game form with Kingdom Rush:  Rift in Time, releasing in Q2 2020.

Like other games in the genre, Kingdom Rush:  Rift in Time calls on players to construct a network of defensive towers to protect their king from a parade of attackers. In this fully cooperative game, the players use puzzle-piece tiles to cover the invaders, solving each attack as a form of mini-puzzle.

The enemy in Kingdom Rush:  Rift in Time is an evil “Time Mage” who uses his magic to remove the defensive towers at the end of each round.  Players must decide whether to rebuild the tower in the next round, or forego using it to upgrade it to stronger version to use against later attacks.

Kingdom Rush:  Rift in Time includes 22 double-sided path boards, 40 cardboard tokens, 110 damage tiles, 98 cards, 20 plastic tower markers, 8 plastic horde trays, 12 soldier meeples, 4 heroes—each with a hero board, miniature, activation card, 2 action tiles, and a set of damage tiles—and 3 Bosses with their own miniature, reference card, and deck of cards.  The game also features a 32-page campaign book describing a series of scenarios with increasing complexity and difficulty.

The game was created by Jessey Wright (Legend of Korra:  Pro-Bending Arena), Helana Hope, and Sen-Foong Lim (Legend of Korra:  Pro-Bending Arena).  It is intended for 1 to 4 players, ages 12 and up, and takes a little over an hour to play.  MSRP has not been announced.

Lucky Duck is raising funding for the project through a Kickstarter campaign that has attracted $180,964 in pledged support from 2,497 backers as of this writing (an average of $72.47 per backer), with 22 days remaining in the campaign.  Backer fulfillment is scheduled for April 2020 with release into the trade to follow.

This autumn, Lucky Duck will release the haunted whodunit game Paranormal Detectives (see “Lucky Duck Goes Ghost Hunting in ‘Paranormal Detectives’”).