Finger Guns at High Noon puts players in the role of gunslingers in the wild west. Each round, players go through a negotiation phase, deciding what actions to take for the round or who to gang up against. The round ends when any player says, “Three, two, one, shoot!” Each player throws up a hand motion based on the action they are taking for the round. There are a total of 6 possible actions with corresponding hand motion, including pointing a finger gun at someone to shoot or making a rock symbol to throw dynamite blasts.
When a player’s life total reaches zero, they become a ghost. Ghosts can work together take out the remaining players. If the ghosts manage to take out all the living players at once, they can win and the living players lose.
Finger Guns at High Noon is for 3 to 8 players, ages 14 on up, and plays in 20 minutes. Release is planned for June 26 with a MSRP of $15.00.
Indie Boards & Cards announced a merger with Stronghold Games last August to create Indie Game Studios (see “Stronghold Games and Indie Boards & Cards Merge”)