Hasbro's Total Gaming Up 6%
Posted by Milton Griepp on February 12, 2020 @ 3:59 am CT
In fact, Hasbro gaming sales without franchise brands Magic: The Gathering and Monopoly were down 10% for the quarter, with Dungeons & Dragons and classic game sales increases unable to offset declines in sales of novelty games Pie Face and Speak Out.
D&D sales continue to be driven by video views; 150 million hours of D&D video content were viewed in 2019, up nearly 50% year on year. With those kinds of increases, it seems unlikely that the growth of D&D will flag any time soon.
The increase in total gaming revenues for the year was despite a decline of 7.7% in Q4, with Magic sales undoubtedly part of that decline due to the tough comparisons with the Ultimate Masters release in Q4 2018.
Despite tariff-related impacts on sales and earnings earlier in the year (see "Tariffs Hit Hasbro Sales, Earnings"), Hasbro ended the year with total revenues up 3% to $4.72 billion from $4.58 billion in 2018. Earnings more than doubled, from $220.4 million in 2018 to $520.5 million last year.
Video Games, Manga, Graphic Novels, Tabletop Games
April 1, 2020
The Bundle offers video game, manga (Kodansha), tabletop game (Paizo, Lone Shark), and graphic novel (Dynamite, Image, Boom, IDW) content with 100% of proceeds going to Covid-19 relief.
And Continues Retailer Support Page with Publisher Programs
April 1, 2020
The Game Manufacturers Association has launched a game store locator that includes information on the store’s status and a resource page with publisher programs to support game stores.