Gen Con Europe Shelved
May 7, 2003
Gen Con, the nation's leading Game Convention, is set to make its Indianapolis debut this July 24-27, taking advantage of the Indianapolis Convention Center's 620,000 square feet of space...
Behind Big Growth in Games
April 21, 2003
Hasbro released its first quarter results on Monday, announcing earnings of $1.2 million, vs. a $246 million loss in the year ago quarter.
10-K Released
March 31, 2003
Hasbro released its annual report last Friday, revealing some details of its operations not previously disclosed in its announcement of year-end results. The break-out of its retail segment disclosed continued large losses of around $20 million in 2002.
'Renewed Dedication' to Core Retailers
March 22, 2003
Wizards of the Coast told retailers at the recently concluded GAMA Trade Show that it plans to implement a retailer co-op program later this year, in which WotC will subsidize advertising by hobby retailers.
But Underlying Trends Positive
February 15, 2003
Hasbro reported sales of $2.8 billion for 2002 and a loss of $171 million, compared to sales of $2.9 billion and a profit of $60 million in 2002.
Fall Debut Planned
January 19, 2003
Wizards of the Coast is planning to release a D&D CMG this fall utilizing pre-painted plastic miniatures in starter sets and boosters.
Georgia Retailer Burglarized
January 7, 2003
Adventure Knight in Macon, Georgia, was burglarized last Saturday night with Magic: The Gathering the target of the thieves.
Top November Dollar Sales in Pop Culture Stores
December 24, 2002
A quintet of familiar properties took the top positions in our Top 10 Cool lists of the top dollar products in pop culture stores in November.
In Pop Culture Stores
November 25, 2002
At the kickoff of the 2002 holiday season, we talked to distributors that sell to pop culture stores in four major categories -- toys, games, anime, and comics/graphic novels.
From $2.25 to $269.95
November 18, 2002
Retailers reporting their top dollar products to ICv2 based on October sales listed products with retail prices varying by over a factor of 100, showing that it's not necessarily a high price (or a low one) that produces big dollar volume.