Column by Scott Thorne
December 27, 2023
This week, columnist Scott Thorne looks at sales trends on Disney Lorcana, and the reaction to Wizards of the Coast's change in WPN requirements.
Column by Rob Salkowitz
December 18, 2023
Columnist Rob Salkowitz's annual retrospective of the stories that shaped our industry in the past year.
Column by Scott Thorne
December 18, 2023
This week, columnist Scott Thorne comments on the email CEO Chris Cocks sent out announcing layoffs of Hasbro employees.
Column by Scott Thorne
December 11, 2023
This week, columnist Thorne looks at the problem with Game Workshop's new preordering system and comments on the slowing of Disney Lorcana sales.
Column by Rob Salkowitz
December 5, 2023
The publishers had more than a decade to try to fix this.
Column by Scott Thorne
December 4, 2023
This week, columnist Scott Thorne discusses how sales have been so far during the holiday season, despite Wizards of the Coast not releasing D&D: The Deck of Many Things on time.
Column by Scott Thorne
November 27, 2023
This week, columnist Scott Thorne, in the spirit of Thanksgiving, offers up thanks to various companies, products, and offers in the games industry.
Column by Milton Griepp
November 21, 2023
In this column by ICv2 CEO Milton Griepp, he looks at predictions of doom with the long view, and some numbers.
Column by Rob Salkowitz
November 20, 2023
Columnist Rob Salkowitz explains why 1986 was the year when the Direct Market model proved that creating comics for the most devoted and discerning readers was the future of the business.
Column by Scott Thorne
November 20, 2023
This week, columnist Scott Thorne discusses the arrival of Disney Lorcana: Rise of the Floodborn in his shop and the kind of reception it received.
Column by Paul Levitz
November 15, 2023
In this column, former longtime DC Comics executive Paul Levitz looks at why the Direct Market played the role it did in American culture.
Column by Scott Thorne
November 13, 2023
This week, columnist Scott Thorne talks about the recent decline of TCG sales at the retail level, and looks at a few new things Wizards of the Coast has tried.