
Every October, over 150,000 board game enthusiasts fill a space about nine times that of Gen Con to check out the hundreds of new games that debut at the show each year. This year's fair is against a backdrop of continuing softening sales in the German boardgame market, which would have fallen even more last year except that Germans discovered Texas Hold 'em Poker and everyone bought poker chips, which are included in the game sales totals.
A famous designer that I'll decline to name once told me the reason board games sell so well in
Still, for an American gamer, it is amazing to attend an event where publishers have the resources to erect massive displays and hire dozens of people to teach games. Just to see boardgaming as a mainstream activity is a delight. Nothing is more attractive than a cute girl with big bags of games in each hand.
The most common theme for games this year seemed to be race games. A number of them should appear on store shelves throughout the year. My favorite was Fast Flowing Forest Fellers, a new Friedemann Friese game race game about log-rolling that could be compared to a simplified Robo Rally, which will be available from RGG.
Kosmos is continuing their line of games based on books with Der Hexer von Salem by Michael Rieneck, based on Wolfgang Hohlbein's book series which in turn is based on H.P. Lovecraft's mythos. It's a cooperative game, not to be confused with Arkham Horror. Der Schwarm by Wolfgang Kramer and Michael Kiesling, based on the book by Frank Schätzing, has tons of action cards in German so let's hope somebody translates this one. And In the Name of the Rose by Stefan Feld is a monk deduction game, not to be confused with Mystery in the Abbey.
FRED Distribution is releasing what they call their Gryphon Games line of family-friendly titles. These have matching box sizes, are a numbered series, and have a retail price of $19.99. They had display copies at the show and the copies for sale should be available soon. The first five games include Gem Dealer, a remake of Attacke, High Society, Money (all by Reiner Knizia) For Sale, and Roll Through the Ages, a Yahtzee-style dice game. They are also distributing Take it Easy! in the
FRED is also releasing Take it Easy! in
The most intriguing game at the fair had to be Planet Steam by Heinz-Georg Thiemann and published by Heidelberger Spieleverlag and LudoArt. The box is huge, just short of a yard tall and several inches deep. The game won the Hippodice contest, a prestigious game design competition. Here's how Hippodice describes this game of farming, economics, space exploration, trading and commodity speculation: "The players have landed with their ships and enter an untouched world that they want to subjugate. They plant and harvest and search for resources. The surplus is sent to their far home land. But instead of plows and oxen the settlers have robots and super robots available to them, as we write the year 2185 and the Terra Incognita is situated on Mars. In this rock-hard economic simulation only the smartest can win! Planet Steam is a complex simulation where the goods flow is very interconnected. On the other hand the game is not complicated, but each round requires advanced planning." Agricola in space? I can't believe that Fantasy Flight won't be all over this, but no
Speaking of Agricola, Lookout Games generated a lot of buzz with the release of
Galaxy Trucker had a big expansion, as did Race for the Galaxy. After years of claiming that gamers have no interest in space and tons of interest in European history, publishers slowly seem to be figuring out that this may not be the case. In fact there may have been as many space games as race games at
A game that I think may have a lot of sales potential is Kaleidos by Spartaco Albertarelli with artwork by Marianna Fulvi and Elena Prette and to be published in the
For retailers the best news may be the steady supply of expansions to popular games that are coming.
Finally, retailers should check out Dominion, a new card game from RGG. This is a new game system, the base game has a number of action cards, only a few of which are used in each game. Players use the action cards to accumulate gold, which will later be spent on victory points. It is a nice balance between a CCG and traditional board game mechanics. The game is packaged like a board game, so shops will need to make it a point to show this to their CCG customers, as that should be a natural fit.