Who Should We Eat? is intended as a light-hearted take on the classic tale of castaways on a deserted island. The survivors of a plane crash must build a raft in order to escape, but scarce food supplies forces them to resort to the unthinkable: cannibalism. But the victims of the feast can come back to haunt the others as ghosts, trying to drive them mad before the raft is complete.
This game was created by Mike Harrison-Wood and Chris MacLennan. It comes with 12 character cards, 100 game cards, 9 long straws, 1 short straw, 1 game board with tokens, and a wooden conch token. Who Should We Eat? can be played by 4 to 10 players, ages 14 and up, in about half an hour. MSRP is $24.99.
For fans of open trading games, Empires puts players in control of 18th Century European powers struggling to control the continent. They may freely trade anything they possess: people, resources, territories, gold, or even victory points to gain what they need to further their plans—all while waging wars against one another.Empires includes 407 cards, 300 tiles, 150 people figures, 150 coins, 11 flags, 14 war tiles, 1 diplomacy token, and two boards. Created by David Y. Stephenson and Daniel G. Stephenson, it can be played by 2 to 10 players, ages 14 and up, and takes about an hour to play. MSRP is $54.99.
Completing the trio is Favelas, a game inspired by the colorful and ever-changing Favelas neighborhoods of Rio de Janeiro. In this Euro-style game, players try to build their Favelas in a way that will please the ever-changing tastes of the funding council.Favelas was created by Christopher Bryan, and includes 50 double-hex tiles, 9 single-hex tiles, 4 tableaus, 6 dice, and a score board. For 2 to 4 players, ages 14 and up, this game takes a little more than half an hour to play. MSRP is $34.99.
These three games join Time Barons (see “Control the Future in ‘Time Barons’”), also releasing in October.