As one result of game publisher CMON’s move onto the Hong Kong Stock Exchange’s Growth Enterprise Market late last year (see "CMON Raises 10 Million, Shares Now Publicly Traded"), the company now files publicly available financial reports, which show that CMON made a $1.02 million after-tax profit in 2016, on $20.96 million in sales.  Sales were up 22.1% to $21.0 million in 2016. Expenses included over $3 million in professional fees related to the exchange listing.

The company attributed its increase In sales to a 29.7% increase in sales of board games, to $20.5 million, and there are some other interesting sales breakdowns:

  • Around $11.5 million of the company’s sales, or around 55%, came from Kickstarter.
  • Sales through the trade were up, with Director of Sales Jules Vautour, who joined the company from Asmodee in March 2016 (see "CMON Hires Asmodee Sales and Marketing Duo"), getting a shout-out as a result, with the report noting that he "has very strong working relationships with our United States wholesalers."
  • CMON’s sales are concentrated in North America and Europe; North America made up 55% of the company’s sales, with another 37% coming from Europe.

CMON has also released a “Positive Profit Alert” for the first half of 2017, projecting that it would show a net profit in the period, turning around from a loss in the first half of 2016.  According to the Alert, the improvement was due to an increase in Kickstarter revenue as a project shipped, the improved gross margin that the increased Kickstarter sales brought (vs. sales through wholesalers), and the absence of the over $3 million in professional service fees that had accompanied the run-up to CMON’s listing on the GEM in 2016.