Monster Slaughter reverses the traditional roles by putting players in control of a family of monster movie monsters - vampires, werewolves, zombies, or golems - trying to break into a lonely cabin to get to the teenagers hiding inside. The monster family that can gather the best “harvest” wins the game. While the monster code of conduct prevents them from attacking each other, players can use cards to help the humans against their rivals, and a well-armed “surprise guest” may turn up to cause trouble.
See the gallery below for images of some of the game components.
Production of Monster Slaughter is being funded through a Kickstarter campaign that has so far attracted $119,609 in pledged support from 1,523 backers (an average of $78.54 per backer). Backer fulfillment is scheduled for October 2018, with release into the trade to follow.
Ankama took over its own distribution earlier this year (see “Ankama to Go it Alone”), but the U.S. release of its new titles have been delayed. The next two expansions for the hit game Krosmaster (see “‘Krosmaster’ Goes ‘Wild,’ Finds ‘Piwate Island’”) as well as Ankama’s two new 2017 titles Dino Party and Stellium (see “New ‘Krosmaster’ Set”) have all been pushed back to December 15.