In Gates of Delirium, players navigate a series of sane or insane rounds to discover the secrets of ancient tomes that can used to release interdimensional monstrosities into the real world. Each player has a hand of spilt action cards that trigger different mechanics depending on whether they are played during a sane or insane round.
In sane rounds, players can use the cards to help search out maps or lost pages of a tome. Sane round mechanics reflect a rational investigative approach to discovering the nature of the ancient tomes.
Conversely, in the insane rounds, split action cards aid the players in tasks such as collecting ancient runes and building gates to other dimensions to release monstrosities. The overall goal of the game is to score the most victory points by the time the final monstrosity is released.
Gates of Delirium will have a MSRP of $45.00 and comes with the following components:- 80 Action Cards
- 90 Gate Cards
- 40 Investigators (10 per player)
- 4 Player Journals (1 per player)
- 4 Score Markers (1 per player)
- 24 Desperation Tokens
- 7 Scroll Cards
- 6 Monstrosity Discs
- 1 Sanity Disc (double sided)
- 1 Rulebook
- 1 Game Map (double sided)
The game is for 2-4 players ages 14 and up, and plays in around 45 minutes.