Advanced rules for the game, an explanation of the Winds of magic and spell-casting rules, a gallery of armies, and rules for building armies and setting up your battlefields, will also be available separately. The game has nine factions; rules for each will be provided in two hardback volumes, which are to be used with the core rulebook: Forces of Fantasy and Ravening Hordes. Forces of Fantasy covers five factions: the Dwarfen Mountain Holds, the Empire of Man, the Kingdom of Bretonnia, the Wood Elf Realms, and the High Elf Realms. The book introduces each army, and provides a gallery of miniatures, a grand army composition list, a complete set of unit profiles, special rules, magic items, and unique spells.
The 160-page Ravening Hordes volume offers similar material for the Evil factions: the Orc and Goblin Tribes, the Warriors of Chaos, the Beastmen Brayherds, and the Tomb Kings of Khemri.
Games Workshop also plans softcover Arcane Journals for each faction with history, heraldry, maps, special characters, magic items, spells, a historical scenario, and thematic Armies of Infamy. Volumes for two factions will be available at launch, Arcane Journal: Kingdoms of Bretonnia and Arcane Journal: Tomb Kings of Khemri, with volumes for additional factions to follow with their army releases.A handful of other new minis, for Tomb Kings of Khemri, are planned, including Nekaph, Emissary of Settra; Battle Standard Bearer; and Tomb Swarm (see below).
Games Workshop revealed an early 2024 launch date for Warhammer: The Old World and the launch range of plastic kits for the Kingdom of Bretonnia in October (see “’The Old World’ Gets a Date”).
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