Costumes Are a Major Product Line
September 15, 2021
Guess what? Costumes can be lucrative, and year-round sellers.
As V-P of Business Development
September 13, 2021
Gorinson was appointed to the newly created position of Vice President of Business Development
On 35 Years, the State of the Market and Comic Stores, Distribution, Entertainment, and More
September 9, 2021
We caught up with CEO Mike Richardson to get his take on the occasion, the state of the market and comic stores, distribution, Dark Horse Comics' entertainment plans, and more.
Will Create New Digital Collectibles Line
September 3, 2021
CMON announced that they will partner with Monsoon Digital to create a new series digital collectibles and promos using non-fungible tokens (NFTs), which will release on Monsoon's upcoming trading platform.
Sales Rankings (Units and Dollars) Based on Comic Store POS Data
September 1, 2021
These are unit and dollar sales rankings based on sales tracked at point-of-sale by the ComicHub system at stores selling American comics around the world.
MyComicShop Owner Was a Direct Market Pioneer
September 1, 2021
Buddy Saunders was a direct market pioneer who opened one of the first comic stores, Lone Star Comics, in Arlington, Texas in 1977.
Column by Rob Salkowitz
August 30, 2021
This week, columnist Rob Salkowitz explains how recent announcements around comic creation and distribution have common theme.
As Kawasaki Joins Media Do International, Subsidiary of Digital Manga Giant
August 30, 2021
Former VIZ Media, Loot Crate, and Funimation executive Beth Kawasaki joined Media Do International, San Diego-based subsidiary of digital manga distribution giant Media Do Co., Ltd., as Executive Director of Content and Marketing.
To Be 'the Number One Publishing Service Platform'
August 30, 2021
Media Do Co., Ltd., which is currently expanding its e-book distribution operations in the U.S., seeks to become the number one publishing service platform in the world.
Column by Scott Thorne
August 23, 2021
Columnist Scott Thorne talks supply chain disruptions and the possibility of an "extinction level event" for the hobby gaming industry.