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Column by Scott Thorne
August 7, 2023
This week, columnist Scott Thorne takes a look at the news and some new releases from Gen Con.
From 'ICv2's Internal Correspondence' #103
March 23, 2023
This chart of the Top 10 Board Games (hobby channel) reflects sales in Fall 2021 (September-December).
Column by Paul Alexander Butler
January 10, 2023
This month, columnist Paul Alexander Butler reflects upon the past year's sales trends, and looks ahead to 2023.
Column by Scott Thorne
January 3, 2023
This week, columnist Scott Thorne takes stock of the big events in the hobby games business in 2022.
Top Games Charts for Summer
December 28, 2022
Our charts of the top board and card games from a quiet season through the middle of 2022.
Column by Scott Thorne
August 8, 2022
This week, columnist Scott Thorne offers publishers some packaging hints, and reminds us of the importance of demo copies.
Despite Supply Chain Challenges
August 1, 2022
Hobby game sales jumped one-third in 2021, the second year of Covid-altered retailing, according to ICv2 market size estimates.
Despite Supply Challenges
August 1, 2022
Hobby game sales jumped one-third in 2021, the second year of Covid-altered retailing, despite supply chain challenges, according to ICv2 market size estimates.
Column by Scott Thorne
March 14, 2022
This week, columnist Scott Thorne reviews the top-selling board games for Fall 2021 and offers up four factors that contribute to whether or not a consumer adopts a new product or not.
From 'ICv2's Internal Correspondence' #101
March 8, 2022
This chart of the Top 10 Board Games (hobby channel) reflects sales in Fall 2021.
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