The energy was high at the 2006 GenCon, which wrapped on Sunday in
There were also signs of confidence in the publisher plans announced at the show, which although scaled differently than they would have been a couple of years ago, were generally cautiously optimistic after a couple of years of pessimism.
There were new entrants into the CCG business (Tenacious, CCP) at the show, continued growth in board and family games, and action in CMGs (Dreamblade, HorrorClix) and unpainted miniatures.
But the underlying market weakness was also visible in subtle ways. Wizards of the Coast, for example, which has included imposing structures in its booth since well before the move to
Over-all, there seems to be at least some hope that the cover blurb on the ICv2 Retailers Guide to Games #12 ('Hobby Game Market Bottoming?'), released at the show, holds true.
As was the case in San Diego, the convergence of electronic and tabletop gaming was visible here, with Blizzard's cohabitation of a booth with Upper Deck (which is publishing the World of Warcraft CCG this fall) perhaps its most visible manifestation. GenCon's first two story booth, which housed Eve Online and the associated Eve: The Second Genesis CCG from CCP, was also a cross-over exhibit.
The city of
'Indy's Largest Convention: A Bunch of Nerds' proclaims the cover blurb on the Indianapolis Monthly in the rooms at a nearby hotel.
The hotels and restaurants seem to understand the gamer crowd better than they used to, and are more accommodating to its needs. We noticed more food and drink specials with gamer themes at nearby establishments, and convention center concessionaires and hotel staff are now much more comfortable with the easygoing, often fantastically attired conventioneers.
GenCon has re-upped for several years in