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Column by Scott Thorne
March 20, 2017
This week, Thorne shares some of his observations from GAMA Trade Show, and the trip.
Dropping that Brass Ring When It's in Your Hand Is Tough to Do
March 20, 2017
In Business 3x3, a business retailer or executive will share their experience with three things they’ve done right, three things they’ve done wrong, and what else they’ve learned along the way.
Week of March 21, 2017
March 19, 2017
This week’s home entertainment offerings include one of 2016’s most popular animated features, a big-budget video game movie starring Michael Fassbender, the third season of Batman: The Bold and the Brave on Blu-ray, the first collection of the Adult Swim black comedy Newsreaders , and a delightful anime parody of Attack on Titan .
Adrian Swartout Retiring
March 14, 2017
Game industry veteran David Hoppe will join Gen Con as President and take over the top management role in May, the company announced.
Column by Scott Thorne
March 13, 2017
This week, Thorne share news of a new study on the best ways to group products.
Exclusive to ICv2 Pro
March 10, 2017
This chart of the Top 10 Graphic Novel Franchises reflects sales in all channels for Fall (September-December) 2016.
2016 Continues Long-Running Trend
March 10, 2017
The hobby games business marked an astounding eighth consecutive year of growth in 2016, with the hobby channel growing around 10%, according to retailers, distributors, and publishers interviewed by ICv2 as sources for a report in the latest issue of ICv2's Internal Correspondence , #91.
ICv2 Pro Beta Underway, New Header
March 9, 2017
ICv2 Pro is potentially the biggest change for ICv2 since we launched the original site over 16 years ago.
The Right, the Wrong, and the Rest
March 8, 2017
In Business 3x3, a business retailer or executive will share their experience with three things they’ve done right, three things they’ve done wrong, and what else they’ve learned along the way.
In Hobby Games Business
March 8, 2017
The hobby games business marked an astounding eighth consecutive year of growth in 2016, with the hobby channel growing around 10%, according to retailers, distributors, and publishers interviewed by ICv2 as sources for this report.
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