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First Edition CCG Sold Out
March 20, 2002
The Kids WB Network has announced that the Yu-Gi-Oh series, which has been a part of the Kids WB Saturday morning lineup, will be broadcast six days a week starting on April 1.
The Industry Gathers in Las Vegas
March 10, 2002
The game industry gathers in Las Vegas next week, in a year that looks to have continuing change after a tumultuous, mostly successful 2001.
Introducing Original Series and Yu Yu
February 24, 2002
IF Labs is already branching out to include figures from the original Dragon Ball series as well as from FUNimation's next offering, Yu-Yu Hakusho .
Yu Gi Oh Bows, He-Man Returns (Finally)
February 18, 2002
Like Hasbro with G.I.Joe, Mattel has brought back a proprietary line from the 1980s, He-Man and the Masters of the Universe .
Strengthens CCG Biz
February 16, 2002
In a flurry of activity, Upper Deck is making a series of moves to strengthen its CCG business.
With Technology Leading the Way
February 10, 2002
Just twelve months after the major toy companies were talking about preferring 'play value' over 'property recognition,' licensing is back thanks to strong fourth quarter performances from Harry Potter and Lord of the Rings and the continuing sales of merchandise associated with perennial TV series like the Simpsons.
Outbids DIC and Nick for Saturday Morning
January 22, 2002
4Kids Entertainment, the company that packages Pokemon , Yu-Gi-Oh , and Cubix, outbid both DIC Entertainment ( Sailor Moon ) and Nickelodeon for the four-hour Saturday morning block.
Yu Yu, Pilot Candidate, and MSG 0083
January 14, 2002
A visit to the Cartoon Network site reveals that on Saturday, February 23, the 'Adult Swim Block' will include three series that are appearing on the network for the first time.
First Products To Ship in March
January 1, 2002
Upper Deck has announced that it has acquired the license to produce and market the English language version of the Yu Gi Oh CCG , the game that took off when Pokemon declined in Japan.
Most Important to Retailers
December 26, 2001
Here are ICv2's Top Five Anime Stories of 2001. These rankings are based on the business impact of these events on pop culture retailers. 1.Anime spreads out. A nime is reaching more deeply into America pop culture in a variety of ways, and seems stronger than ever.
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