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Sales Estimates for March Based on Diamond Indexes and Publisher Title Data
April 10, 2017
These are estimates of the sales on graphic novels by Diamond U.S. to comic specialty stores during March 2017.
In 'Shiny Tapu Koko-GX Box' and New 'Premium Collections'
April 7, 2017
The Pokemon Company has revealed two new products for its Pokemon Trading Card Game : The Shiny Tapu Koko-GX Box , and the Espeon-GX or Umbreon-GX Premium Collection.
With New E-Commerce Service: TCGPlayer Pro
March 20, 2017
TCGplayer has begun offering an e-commerce service, integrated with sales on its platform, for retail stores, the company announced at a Wednesday night presentation at GAMA Trade Show.
Week of March 21, 2017
March 19, 2017
This week’s home entertainment offerings include one of 2016’s most popular animated features, a big-budget video game movie starring Michael Fassbender, the third season of Batman: The Bold and the Brave on Blu-ray, the first collection of the Adult Swim black comedy Newsreaders , and a delightful anime parody of Attack on Titan .
Beginning in May
March 17, 2017
Stores that do pre-release events for the Pokemon TCG will be given an early street date on the set for which they do the event.
From ICv2's 'Internal Correspondence' #91
March 13, 2017
This chart of the ICv2 "Top 10 Manga Franchises" reflects sales in all channels for Fall 2016.
Exclusive to ICv2 Pro
March 10, 2017
This chart of the Top 10 Graphic Novel Franchises reflects sales in all channels for Fall (September-December) 2016.
2016 Continues Long-Running Trend
March 10, 2017
The hobby games business marked an astounding eighth consecutive year of growth in 2016, with the hobby channel growing around 10%, according to retailers, distributors, and publishers interviewed by ICv2 as sources for a report in the latest issue of ICv2's Internal Correspondence , #91.
From 'ICv2's Internal Correspondence' #91
March 10, 2017
These charts of the Top 5 Collectible Games Over-all, Top 5 Mass Market Channel Collectible Games and Top 10 Hobby Channel Collectible Games reflect sales in Fall 2016.
In Hobby Games Business
March 8, 2017
The hobby games business marked an astounding eighth consecutive year of growth in 2016, with the hobby channel growing around 10%, according to retailers, distributors, and publishers interviewed by ICv2 as sources for this report.
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