Results 1100-1110 of 1441
Sort by: Date | Relevancy
An ICv2 Kids Comics and Graphic Novels Editorial Event
May 1, 2017
ICv2.com is launching two weeks of special content on kids graphic novels and comics.
Column by Scott Thorne
May 1, 2017
This week, Thorne shares some observations on International Tabletop Day, held on Saturday.
In 2016
April 19, 2017
Asmodee, the parent company of Asmodee North America, had record sales and profits in 2016, with healthy organic growth as well as growth due to acquisition.
Sales Estimates for March Based on Diamond Indexes and Publisher Title Data
April 10, 2017
These are estimates of the sales on graphic novels by Diamond U.S. to comic specialty stores during March 2017.
With New E-Commerce Service: TCGPlayer Pro
March 20, 2017
TCGplayer has begun offering an e-commerce service, integrated with sales on its platform, for retail stores, the company announced at a Wednesday night presentation at GAMA Trade Show.
Week of March 21, 2017
March 19, 2017
This week’s home entertainment offerings include one of 2016’s most popular animated features, a big-budget video game movie starring Michael Fassbender, the third season of Batman: The Bold and the Brave on Blu-ray, the first collection of the Adult Swim black comedy Newsreaders , and a delightful anime parody of Attack on Titan .
From ICv2's 'Internal Correspondence' #91
March 13, 2017
This chart of the ICv2 "Top 10 Manga Franchises" reflects sales in all channels for Fall 2016.
Exclusive to ICv2 Pro
March 10, 2017
This chart of the Top 10 Graphic Novel Franchises reflects sales in all channels for Fall (September-December) 2016.
2016 Continues Long-Running Trend
March 10, 2017
The hobby games business marked an astounding eighth consecutive year of growth in 2016, with the hobby channel growing around 10%, according to retailers, distributors, and publishers interviewed by ICv2 as sources for a report in the latest issue of ICv2's Internal Correspondence , #91.
Column by Scott Thorne
February 26, 2017
This week, Thorne looks at another factor affecting consumers' decision-making.
<< < 106 107 108 109 110 [111] 112 113 114 115 116 > >>