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Graphic Novels Based on YouTube Channel have a Growing Audience
February 13, 2020
The numbers show a growing audience for graphic novels tied to YouTube channels.
Column by Steve Bennett
February 5, 2020
This week, Steve Bennett reflects on why he hasn't spent too much time in bookstores, and the meaning of Jerry Craft's Newbery Award win to the Comic Industry as a whole.
Column by Paul Levitz
January 14, 2020
In this column, Paul Levitz looks at how we got to 2019, when kids graphic novels became the biggest thing in comics, and how to ride the wave.
A Very Graphix Holiday
January 13, 2020
With the release of the newest Dog Man book, Dav Pilkey's tales of the part dog/part human crimefighter take up fully half of the list.
'Dog Man' Hits New High as Year Ends
January 13, 2020
We have entered new territory.
Case Studies in the Interplay Between Comics, Streaming Video, and Other Media
January 2, 2020
Concrete examples of how graphic novels, anime, TV shows, games, and podcasts all interact with one another.
State of the Market, Publishing Less and Selling More, Early Release for Comic Stores
December 23, 2019
In Part 1 of this two-part interview, we talked about the state of the comics and graphic novel markets, BOOM! Studio's strategy of publishing less to sell more, and a program that releases graphic novels early to comic stores and increases sales in both channels.
Column by Rob Salkowitz
December 17, 2019
Rob Salkowitz looks at the biggest comic industry trends of the 2010s.
Column by Rob Salkowitz
December 9, 2019
Rob Salkowitz looks back at the big trends in graphic novels in 2019.
A Very Graphix November
December 9, 2019
Graphix dominated the list, with 18 of 20 titles.
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