More Growth in Graphic Novels than Periodicals
October 16, 2023
Sales of periodical comics have barely kept up with inflation, but graphic novel sales are growing in the direct market.
Column by Rob Salkowitz
October 9, 2023
This week, columnist Rob Salkowitz shares thoughts on the future of the Direct Market.
'What Do They Think We Are Doing?'
October 14, 2022
Mike Boze of HawgHead Comics & Gaming comments on the challenges facing retailers as well as DC Comics' shrinking digital comics release window.
Video from the ICv2 Insider Talks 2020 Livestream
November 19, 2020
In this presentation recorded at the ICv2 Insider Talks 2020 Livestream, ICv2 CEO Milton Griepp presents a special ICv2 White Paper, helping to understand how trends were affected by the disruptions of 2020.
Video from the ICv2 Insider Talks 2020 Livestream
November 17, 2020
Comics and games retailer and event organizer Alan Hochman shares what he learned and how his strategies for building community have evolved over the past six months.
Video from the ICv2 Insider Talks 2020 Livestream
November 16, 2020
In this presentation recorded at the ICv2 Insider Talks 2020 Livestream, ICv2 CEO Milton Griepp presents a special ICv2 White Paper, examining the state of the hobby games business leading into and during the COVID pandemic.
Column by Rob Salkowitz
October 26, 2020
The holiday season is just around the corner, and really, is there anything we'd rather celebrate than the end of 2020?
Video from ICv2 Insider Talks 2019
October 15, 2019
In this video from ICv2 Insider Talks 2019, Geppi Family Enterprises CRO Chris Powell talks about the future of comics retail with ICv2 CEO Milton Griepp.
From ICv2 Insider Talks 2019
October 10, 2019
ICv2 CEO Milton Griepp revealed dramatic changes in the comics and graphic novel market, some upsetting decades-long elements of the status quo.
The Future of Comics in the Age of Streaming
October 7, 2019
ICv2 has released the final schedule and speaker roster for the ICv2 Insider Talks 2019 – The Future of Comics in the Age of Streaming.